Musings

[Blog] Resistance is Futile

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One of my favorite tropes for fantasy or sci-fi stories is when the big bad has a penchant for assimilating its enemies. Well. I say favorite, but it might be more accurate to say that I find it to be thoroughly compelling and a great way to raise the stakes– it being a fate worse than death, and all that. Something about collectives of cyborgs bent on galactic conquest or races of giant AI spaceships intent on harvesting all organic life just gets under my skin and does a great job of making me root for their ultimate demise.

Borg_cube
Resistance is futile.

Oddly enough, my feelings regarding zombies and vampires aren’t as strong, which leads me to suspect that what unsettles me the most is the fact that their victims end up helping them realize their schemes of total conquest, not so much the loss of humanity of each individual victim. Dying’s bad enough, but if I could avoid joining the dark side and trying to kill my friends and doom the world in the process, that would be much preferred.

And given how effective these sorts of villains can be, it’s probably no surprise that I’m trying to do the same thing with my villain for The Seven. The obvious problem with this being that I have a very distinct idea in my head of the feelings I want these creatures to evoke, and I don’t think I’m quite there yet. I want them to create a feeling of dread in the people that have to fight them, and I want that feeling to go beyond just fear for their own survival. And if I want that feeling in the characters to be believable, they need to evoke that feeling in the readers as well.

Forgive the musings of the author neck-deep in worldbuilding questions. Or, if it strikes your fancy, ask me more! It’s harder to stick with the silly ideas when I have to explain them out loud.

 

Fiction (Excerpts)

[Teaser] The Seven

SEVEN

The traveler sat on a stool near the fire, one hand wrapped around a mug of strong drink, the other tapping idly at his knee. His too-green eyes glinted in the half dark. Almost half of the village’s inhabitants sat around him, some in chairs, others—children, mostly—made do with the floor. All told, it seemed he had the attention of more than twenty people. He cleared his throat and began.

“The sun is down and the moon is dark and new.” His voice was low, and there was a rumble to it like a cat’s purr. “This is the time to tell tales of monsters.”

A shiver ran through his audience, and anticipation held the room in perfect silence. The traveler basked in it.

“But what sort of story should I tell? You’ve already heard about wyrms and dragons, giant, scaly beasts that snatch and devour. And you probably know about the kelpies and other creatures like them, the ones that seem so lovely until they destroy the hapless person who is lured too close. Perhaps I could tell you about giant wolves or bears that have stalked roadways and forests and slain a hundred men despite the best efforts of brave and mighty hunters.”

The youngest members of his audience, a brother and sister, shivered. Even the adults sat in rapt attention and let themselves feel frightened.

“Or… I could weave a story about a thing even more terrible than these. A thing that might have once been man, a thing that brings death and terror in its wake, a thing that fears no simple bow or blade.”

He paused. His eyes flitted across the room, over all the faces watching him. He took a breath and slowly filled his lungs. And when the tension reached its apex, he finally spoke again.

“I could tell you of the Rehk.”

Murmurs worked their way through the room. The gathered audience looked away and lowered their eyes. The storyteller’s spell wavered and broke, and nothing remained but a lopsided quiet.

An old man coughed and cleared his throat. “Tell us a different story, traveler. We don’t tell the Rehk’s tales here.”