Musings

[Blog] Well-built Worlds

Several of the books I’ve read most recently have reminded me of something that I already knew– namely that I really enjoy stories with an interesting, creative setting. You know. In case my preoccupation with science fiction and fantasy hadn’t already given it away. I also can’t remember if I’ve written about this in the blog already or not, so please bear with me if it starts sounding like I’m just rewriting an earlier post.

Anyway! Consider this another entry in my continuing quest to figure out why certain stories grab me and refuse to let go. Because I’m pretty sure this is part of it.

To some extent, I suspect this is why most fans of sci-fi and fantasy enjoy it the way we do. There’s a reason those of us who grew up with it spent so many hours daydreaming of ways to get ourselves to Narnia. And also why we have discussions about which Hogwarts House we would belong to, and why those “who would you be in X fictional world” quizzes are so popular.

I imagine it also helps that when something is well-known, the fact that we can talk about them (giddily) with other like-minded fans only feeds our enjoyment. But then there’s the stories that are not as widely known, or with a less rabid fanbase, that– for me– result in the same level of borderline-obsessive focus.

Like, for instance, David Weber’s Honor Harrington series. The books are definitely fun, particularly the earlier ones, and though I know he’s written more in the same setting beyond the ones that focus around the titular character, I haven’t gotten to them yet. Unlike some of the other stories I’ll mention in this post, Weber does enjoy a pretty decent following. Probably because there’s a lot of us who think that “female Horatio Hornblower in space” is a whole lot of fun. That being said, the books, fun as they are, also aren’t the masterpieces that, say, The Lord of the Rings or Red Rising are. The stories and the characters are fun, but there’s a reason this little gem makes so many of Mr. Weber’s fans laughing.

Then you’ve got stories like Andrea K. Höst‘s brilliant Touchstone series, which I just reread and got a forcible reminder of why I should really look up more of her work. The writing is lovely, and while I know some people don’t particularly like the journal format that the books use, I think it works very well for the nerdy, comforting story she’s telling.

And for all these two series are very different, I found that they have something in common. They captured my imagination. Completely. It’s stuck. Not going anywhere. In Weber’s case, it means that I will happily read for hours on end about the technological advances of the Royal Manticoran Navy’s missiles, and how it changes the way their massive space battles play out. In Touchstone, it means I will read everything about Cassandra Devlin and the Setari and the spaces that I can get my hands on.

And in both cases, that is in large part thanks to the worldbuilding. These authors succeeded in creating worlds so compelling that I am happy to visit them again and again and that I think about them randomly even when I’m not reading their stories. J.S. Morin does a bit of the same, especially with the way magic works in his various Black Ocean series. Fringe does it in the way it creates a world so similar to our own, just with weird science causing all manner of mayhem.

Perhaps all of this is just outing me as an escapist, though even that’s hardly as damning a truth as some people make it out to be. But whatever way you want to slice it, the fact remains that some authors do a remarkably good job at creating strange, new worlds, and it’s a particular pleasure of mine to go exploring them for a while.

Musings

[Blog] MAPS!

On occasion, I have been known to draw maps for stories I never actually write, if for no other reason than it being part of the world-building process that I particularly enjoy. The irony, of course, is that I don’t always manage to draw them for the stories I do write. Don’t ask me why. I’m sure I have no idea.

(Though. I should probably figure it out at some point, since I have been told by reliable sources that my track record on writing consistent and believable travel is… less than stellar.)

But, that’s beside the point. The point, such as it is, is that I’ve actually managed to scribble something together as a visual representation of the Verdant colony. It’s all heavily subject to change, of course, but even in this state it’s already helped solidify some ideas for the Tanner and Miranda stories, including giving me a better plan for an overarching and coherent story arc between stories.

What I mean is that I’m actually pretty excited.

So! Without further ado, I give you the current map of Verdant.

Musings

[Blog] Resistance is Futile

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One of my favorite tropes for fantasy or sci-fi stories is when the big bad has a penchant for assimilating its enemies. Well. I say favorite, but it might be more accurate to say that I find it to be thoroughly compelling and a great way to raise the stakes– it being a fate worse than death, and all that. Something about collectives of cyborgs bent on galactic conquest or races of giant AI spaceships intent on harvesting all organic life just gets under my skin and does a great job of making me root for their ultimate demise.

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Resistance is futile.

Oddly enough, my feelings regarding zombies and vampires aren’t as strong, which leads me to suspect that what unsettles me the most is the fact that their victims end up helping them realize their schemes of total conquest, not so much the loss of humanity of each individual victim. Dying’s bad enough, but if I could avoid joining the dark side and trying to kill my friends and doom the world in the process, that would be much preferred.

And given how effective these sorts of villains can be, it’s probably no surprise that I’m trying to do the same thing with my villain for The Seven. The obvious problem with this being that I have a very distinct idea in my head of the feelings I want these creatures to evoke, and I don’t think I’m quite there yet. I want them to create a feeling of dread in the people that have to fight them, and I want that feeling to go beyond just fear for their own survival. And if I want that feeling in the characters to be believable, they need to evoke that feeling in the readers as well.

Forgive the musings of the author neck-deep in worldbuilding questions. Or, if it strikes your fancy, ask me more! It’s harder to stick with the silly ideas when I have to explain them out loud.