Somehow, this will be the two hundredth post on this blog. Cue the gasps– I know I’m surprised! It’s been just over three years since I started this venture, and though I’ve hit a few bumps in the past nine months or so, it’s been an incredible experience so far and I’m already looking forward to the next two hundred posts.
So, first of all, thanks to everyone reading these things. I’m so grateful for every single one of you, especially those of you who keep coming back.
Second of all… I don’t have anything to post up yet, but the writing front for Tanner and Miranda has been going better lately than it has in a long time, which is so exciting! I think I complained a while back about the fact that I was having a hard time re-remembering how to write Miranda’s voice, but I seem to have passed that hump, and the snarky banter is coming along quite well, in my opinion. So, keep an eye out! If all goes as planned, I’ll be posting up some excerpts again sometime soon. Because I’m a writer, and it’s SO nice to be able to prove that again. Ha!
Anyway! Thanks again for sticking around thus far, and I hope you’re as excited as I am to see the next two hundred posts.
As you might have noticed if you’ve read any of the excerpts and stories from Tanner and Miranda’s adventures, Miranda is unapologetic and tends not to waffle. As you may have noticed from reading pretty much any of my blog posts… I am not. Certainly not to the same degree, at least. We can read more into that later. For now, I’ll just add that this makes writing from Miranda’s perspective (which I’m doing– I swear!) occasionally tricky, particularly when I’m out of practice (which I definitely am). My prose keeps ending up with extra words that I would say, and Miranda never would, and I end up glaring at my screen and deleting the offending phrases, only to realize that I still haven’t said what I need to say. I know I should just accept the rough draftiness of it and just push through, content to ruthlessly chop out said phrases later, but the part of me that wants to go slow and get it “right” the first time is still winning out.
On occasion, I have been known to draw maps for stories I never actually write, if for no other reason than it being part of the world-building process that I particularly enjoy. The irony, of course, is that I don’t always manage to draw them for the stories I do write. Don’t ask me why. I’m sure I have no idea.
(Though. I should probably figure it out at some point, since I have been told by reliable sources that my track record on writing consistent and believable travel is… less than stellar.)
But, that’s beside the point. The point, such as it is, is that I’ve actually managed to scribble something together as a visual representation of the Verdant colony. It’s all heavily subject to change, of course, but even in this state it’s already helped solidify some ideas for the Tanner and Miranda stories, including giving me a better plan for an overarching and coherent story arc between stories.
What I mean is that I’m actually pretty excited.
So! Without further ado, I give you the current map of Verdant.
At the best of times, I am not the most patient of people. This was not the best of times. I was cold, wet, and hungry. I was tired– exhausted, even. I had watched a weekend that was supposed to be a welcome shred of rest go from bad to worse to something so unfathomably, irredeemably ridiculous that I could feel the hysteric laughter bubbling up the back of my throat. If someone said I looked like I was at the end of my rope, I would inform them that my rope had snapped sometime last week. Or I’d just cut to the chase and bite their head off.
Sometimes it’s just fun to write Miranda. Okay, scratch that. It’s usually a whole lot of fun to write Miranda. And the bit above is no exception. There’s a certain catharsis to getting inside her head when she’s about ready to start (or finish?) a fight, and if you said that might reveal more about me than anything else, I’d smile and shrug and admit that you’re probably right. And then I’d remind you that that’s half of what makes it so much fun.
So, recently I’ve come to realize that I’m actually pretty bad at writing physical descriptions of my characters. By which I mean, mostly, that I forget to do it. Because a lot of times I have at least some vague idea in my head of what my characters look like. Probably not as solid an idea as I ought to, but then, that feeds into the whole “bad at writing physical descriptions” thing.
On the one hand, I don’t think this is the end of the world, because even if I never say what color hair someone has, as long as I can reliably tell (or rather, show) you how they would react in a given situation, then I’ve at least got things moving in the right direction. For example, it’s far more important to know that Miranda’s first instinct is to punch a problem in the face (as opposed to, say, attempting diplomacy) than it is to know that she has brown hair. Which she does, by the way!
On the other hand, though, neglecting someone’s physical description while writing fiction can make it harder to fully and consistently flesh out a character. A character whose height tops out around five feet will quite literally view the world differently than one who is six-foot-six. They also might find it easier to hide in crowds. Or more difficult to convince someone that they’re a threat. Given that, it’s hard to argue that a character’s physical appearance is actually unimportant at all.
Which, if I follow my own logic, probably means that I should put a little time into actually writing down what Tanner and Miranda (and all the rest of my cast) actually look like. Because at the moment, I think the only thing I have written down in any of the stories is Miranda’s height.
“See if I let you go investigate anything on your own ever again,” I muttered. “‘I’ll be careful,’ you said. ‘It’s nothing,’ you said.” My mutter became a growl as I lost my footing on the steep slope and half fell, half slid a few feet down. Somehow, I stopped myself before tumbling off the edge and down the rest of the way to the canyon floor below.
Tanner wasn’t around to hear my rant, but that wasn’t about to stop me. With all the practice I was getting, once I finally got to deliver it to my brother’s face it was bound to be a rant to end all rants. It would remain unparalleled for all eternity. It would be the platonic ideal of a rant. Or at least one that would make him think twice about getting himself captured while gallivanting around without backup.
I tried not to think too hard about the fact that I was doing more or less the same thing.
Hey, look! An excerpt! This is one of the stories I’ve been looking forward to writing, mostly because it puts Tanner and Miranda in a situation that I haven’t played with much: on their own. But the question remains… do they get into more trouble when they’re together or when they don’t have each other to hold them back?
It turns out that writing a stand-alone short story for a contest was the kick I needed to start making progress on the Tanner and Miranda stories again! (Also, keep an eye out for the contest story in a few weeks’ time, since I’ll post it up here as soon as judging is over!) Anyway! I spent most of yesterday putting together synopses for the various stories that will make up the collection of their adventures for their first real book, and figuring out the overall flow for the book in general: what order they should go in and what tweaks the stories I’ve already written will need to match up with the rest. Continuity is a beast, you guys.
This is the first time I’ve been working on this collection in a while, since all my Tanner and Miranda related energy (such as it is) has been going towards The Dalton Job instead, so this is actually a nice change of pace. Plus, if it goes well, it will give me a great, solid base for all the planning that still needs to go into Dalton.
Also! My plan is to give you at least a little Tanner and Miranda related content most weeks, since I hope you’ll find it enjoyable (I do!) and it’ll help keep me honest. And disciplined. Ish. Particularly since I know I’ve been sketchier than posting lately. (Something something work, something something pandemic, something something SKYRIM…) Either way, keep an eye out for more excerpts, bits of world building, or even just descriptions of settings or characters. Also! If there’s anything you’re curious or want to hear more about (oh, the hubris), let me know!
But for now, here’s those synopses I was working on! Let me know in the comments below which one you’d like to see the most!
THE FIRST JOB or: We Encounter the Native Fauna
Tanner and I head out on our first job together: finding an expensive (and experimental) AI drone that went missing while mapping a section of the Badlands in preparation for a road between a couple of the colony cities (Coville and Oriole). It’s a simple job but it pays well, and it’s a good way to introduce me to Verdant. Or it would be if we didn’t end up having technical difficulties and getting stalked by the local wildlife. What kind of planet has carnivorous sheep anyways?
THE DELIVERY JOB or: The Rocky Road to Oriole
It’s been a few weeks, and I’m getting used to life on Verdant. The road to Oriole is coming along, and they need someone to help guard an important generator that’s getting delivered since they’ve had some recent trouble with bandits. We’re there mostly to provide backup for Oriole’s own Ava Loesan, but naturally, things don’t go as planned.
THE EASY JOB or: Murphy’s Revenge
We’ve had a rough go of it, and as much as I’m loathe to admit it, we could use an easy job. One of Tanner’s rancher buddies has us go along with an old-fashioned cattle drive just to throw us a bone: it shouldn’t require much real work from us. Of course, literally everything goes horribly wrong.
THE TRACKDOWN JOB or: To Catch a Thief
There’s a thief in Verdant! Or rather, there has been for a while, but the Rangers have only recently been able to close in on him, and now they’re asking for our help. He goes by the name of Blue, and he has an irritating knack at getting into places he shouldn’t be able to without being seen. Now that we’ve finally had a chance to actually rest and recover, our friend Paul Tarjian (Tarj) enlists our help in setting a trap and finally bringing Blue to justice.
THE SNATCHBACK JOB or: We Thieve a Thief
After our work tracking down Blue, word gets around that we know how to think like thieves well enough to thwart them, and a private citizen hires us to steal back a particular item with implications for the colony as a whole. The job seems a little shady, but the pay is really, really good. We do it, but only after checking in with Tarj to make sure we get the full story.
THE ETHAN LINDSAY JOB or: Never Trust the Man with the Thousand Dollar Smile
After a few successful jobs, we hit a good rhythm, and it’s easier and easier to get work as our reputation grows. The problem with that, of course, is that we get clients like Ethan Lindsay.
THE PRO-BONO JOB or: No Good Deed Goes Unpunished
Now that we’ve been on Verdant for the better part of a year and have gotten ourselves nicely established, Tanner wants us to offer our services to a group of colonists heading out to set up a reliable water line to a new town in the Badlands, mostly as muscle while they install the machinery. Trouble is, it looks like someone in our little group has ulterior motives, and might be working for the other side.
THE RESCUE JOB or: Out of the Fire, Back to the Frying Pan
A veteran bounty hunter hires us to help her scour the Badlands for a pair of troublemakers who have managed to get themselves on the wrong side of both the law and a couple of gangs. Oh, and they also happen to be the sons of a prominent local politician. What could go wrong?
THE PERSONAL JOB or: Bearding the Lion in its Den
All our meddling over the past year hasn’t gone unnoticed. That, or one of Tanner’s side projects ticks off the wrong ganger. Either way, someone takes it upon themselves to kidnap Tanner, and it’s up to me and all the favors I can call in to rescue him.
I knew it the second the door slid shut. It wasn’t going to slide back open as easily, and I had three hours before Tanner got back. Assuming everything went right. Judging by our track record from the last couple days, that meant it would probably be more like five, and then he wouldn’t be able to get the door open anyway.
I growled out an emphatic oath.
Granted, it wasn’t as bad as it could be. The emergency lights were still giving off their vaguely neon glow. Stuck though I was, at least it wasn’t like no one knew where I was, and I had food–or at least a couple of protein bars–in my backpack, as well as enough water that dehydration wouldn’t be a problem.
And given that this was the bridge of a military-type ship, I supposed that having a door fail secure on me because I got careless and snipped the wrong wire was probably the most benign thing that could have happened. Well. Aside from nothing, of course.
I groaned softly as I looked around the room. Five hours. About thirty cubic meters. We had said we would need to go over the area with a fine-toothed comb. Looks like I was going to get a chance to do just that.
So much for fobbing that particular task off on my unsuspecting brother.
So, the other day I was chatting with my sister/writing buddy, and I started explaining my general premise for The Dalton Job. And, to my surprise, I found that I actually did a relatively good job at explaining it, complete with a few details and the basic gist of the plot. And to my even greater surprise, I didn’t finish and feel like the whole thing was more plot hole than actual plot.
It’s a high bar, I know. But honestly, I’m really excited. Because a bunch of what I was talking about was stuff I’d been grappling with for some time that didn’t seem to quite make sense. I’ve still got a long ways to go, of course, and a basic plot treatment that doesn’t shriek inconsistencies is a long, long way from a complete book, but it’s definitely progress. And that’s nice to see.
All things considered, the Duster Gang’s hideout was one of the best ones I’d seen. For one thing, they hadn’t set up shop in the Outlands, and I appreciated the change of scenery. For another, the panoramic view of the valley was truly impressive, and made moreso by the clear and cloudless sky: unless I missed my guess, that smudge off to the southwest was Coville itself. But the best part was the water.
There was a whole pool of it in the deepest part of the cave: cold, sweet water. As soon as Tanner and I saw that, it made sense how the eight scruffy miscreants we had tied up and disarmed in the mouth of the cave had been able to run their cattle rustling outfit for as long as they had. It was one thing to have enough water for a handful of people. It was another entirely to be able to keep twenty or thirty head of stolen cattle in good condition while you waited for a chance to sell them off.