Musings

[Blog] A Place to Land

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It’s been about a month since I returned to the States, and somehow it feels like it’s been even longer. Coming back in the midst of the holidays probably had something to do with that, as did a trip back to Idaho to visit my family. And then there’s the unpacking and resettling, too, not to mention everything else that goes into adjusting to a new routine.

What all this means is that now, five weeks after boarding the plane in Yerevan, I’ve finally slowed down enough to start processing those four months in Armenia. At the moment, it mostly just feels like a flood of all the emotions I haven’t had time for since getting back.

And I miss it. I miss it so much more than I thought I would. I miss it so much more than I thought I did.

It’s the people, mostly– the friends I gained and everyone I met: my host family, the Birthright staff, the other volunteers, the amazing people I worked with. Now that I’m finding a new sense of normalcy, it’s strange to think that these people who became such a big part of my life are so far away.

Beyond that, though, it’s also the fact that I have to find a place for myself again, at least when it comes to working. There’s writing, of course, though that’s taking more wrestling than I was anticipating, and a whole slew of job applications to fill out, certifications to get or renew, resumes to write and write again. It’s hard not to get discouraged, especially after the simplicity of volunteering and the five years spent at the same job before that.

But, I’m making progress. If nothing else, I’ve gotten unpacked and my room is starting to feel like my own. It’s been a while since I’ve had a dedicated writing area, and I’m already wondering how I managed to survive so long without it. (Well sort of wondering. Coffee shops do a wonderful job of filling the gap.) There’s still a long ways to go, but at least I’m on the road.

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And what room is complete without a fuzzy, feline window decoration?
Musings

[Blog] Static Friction

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The last month has, to say the least, been a little busy. Between traveling, moving, and the holidays it’s hardly surprising that I’ve missed a few days of writing, and while the rest was welcome and needed, it hasn’t made it any easier to get back into the swing of things. If the storytelling process can be compared to pushing a block of stone up a long, slow incline (and believe me, it can), then I’ve let my block come to a stop while I catch my breath and prepare to get it going up the next segment of the path. I may have needed to stop and catch my breath, but it’s still going to be difficult to get it moving again.

I’m tempted to compare the whole thing to the torment of Sisyphus, but that might give the wrong impression. I enjoy writing. (No. Shush. It’s not Stockholm Syndrome. Stop looking at me like that.) I’m just also keenly aware that if I want to get anywhere with writing, there’s an awful lot of work involved. Plotting, planning. First draft. Second draft. Editing. And that’s before there’s even a finished product that needs to be marketed and promoted. Sure, today I just need to write a few hundred words, but then I need to do the same thing tomorrow and the day after that and again after that until I’m done.

On the bright side, I’ve done this whole starting-and-stopping thing enough times that I know it’s going to get easier again as soon as I hit my rhythm. The cursor on the screen won’t feel like it’s mocking me quite so much. Words won’t play hide and seek with me for ten minutes before I can find the one I want. My inner editor will stop muttering and fluffing its feathers and will remember that it’s turn is coming soon enough. The block will be moving up the hill again, and I’ll just have to keep the pace.

Musings

[Blog] Home

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This week, the way it always does when I’m visiting my family, my mind wandered back to that old saying about home and how you can never go there again. And, if pressed, I’d have to admit that I think it’s true. Once you move away from home, it will never be quite the same again. You’ll change, home will change. The pieces will never fit together quite the way they did before. But really, that’s only part of the story.

For one thing, change isn’t something that only happens when you leave. It makes it more visible, sure, and might make it happen faster as you adjust to a different set of circumstances and surroundings, but if you stayed, things wouldn’t remain static. Children grow, towns expand or shrink, new people come and old ones age or move away. Your hometown in 1998 is not the same place as your hometown in 2008 or 2018. Not entirely.

But then again, even if years pass between visits, there’s still familiarity. When I visit my family, I might not be sure which of my siblings is sleeping in which room, or even which ones are actually still living with my parents, but when we all come together I can guarantee that there will be exuberant conversation, giddy tickle fights, and more than a few terrible puns. It brings another old saying to mind: “The more things change, the more they stay the same.”

It’s not something exclusive to your first home, of course. If– when I go back to Armenia, it won’t be the same as it was while I was a volunteer with Birthright Armenia. Hopefully some of that will be because the country has continued to grow stronger. Some of it will have more to do with the fact that it won’t be my first visit. And some of it will be for other reasons entirely. But however it has changed, it will still be Hayastan, my homeland and the place I spent four crazy months in late 2017.

So, no. When you leave a place, you won’t be able to go back to things exactly as they were. But maybe it won’t be so different as you think, either.

Musings

[Blog] The Book’s Not Always Better Than the Movie

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A few years ago, one of my friends introduced me to Mass Effect, and it didn’t take me long to fall in love with the game. The characters, the setting, the adventures– the hours I spent as Commander Shepard proved incredibly fun and as deeply inspiring as any of my other favorite stories. And some of that is because of the way the story was told.

Different mediums have different strengths and work better for certain stories than others. It’s why the movie adaptations of The Lord of the Rings, as entertaining and as grand as they are when shown on the big screen, will never have the same depth as Tolkien’s written masterpieces: there’s just not enough time, even in the twelve hours that make up the extended editions, to do justice to the depth and history of Middle Earth. What’s more, trying to match it word for word would have resulted in films that sprawled even more and probably wouldn’t have been half so enjoyable.

Now, before you start reaching for your torches and your pitchforks, I’m not saying that the movies were flawless adaptations. Any number of characters were changed in ways that made them so much less than they were in the books (Faramir, anyone?) without adding something back in exchange to the structure or the pace of the movie. However, even if all the characters had been spot on and true to who they are in the books, the films would still have been missing something of what made the books as wonderful as they are.

It goes both ways, too: some stories work better as a movie than as a book. Take The Princess Bride, for example. While we get more details about pretty much everything throughout the course of the novel, the story itself profits from the quicker pace and the tighter structure of a film, and I’m inclined to argue that that’s what made it the classic it is today. Of course, I’d still recommend reading the book if you get the chance, but that goes without saying. The fact remains that the movie is the reason we’re all saying the lines along with Inigo in the gif below.

Bringing all this back around to video games, it’s fascinating to see how this “new” medium stacks up against the ones we’re more used to. The biggest difference, I think, is how we interact with the story being told, and vice versa. In a book or a movie, we have a far more passive role. The story will go the way it always goes, regardless of what we do. The only way we can change what happens is by stopping, and really, that only delays it. The words have still been written, the scenes have still been filmed, and no matter how hard we throw the book against the wall or how loud we yell at the screen, what will happen will happen. In video games, that’s not necessarily the case.

Going back to Mass Effect, the game forces the player to make different choices along the way that tie in with the general morality that each Shepard develops. Regardless of the path chosen, the story will progress through the same events. However, the tone of the story will feel entirely different depending on whether you play more as a hero or an anti-hero. In one, the story is that of an epic space opera with great heroes and steep odds. In the other, it’s a gritty space marine tale, where even the best people are deeply flawed and broken.

And what’s more, because you are the one making the decisions throughout the game, you feel each one more deeply than you would if you were just watching or reading about the hero making those choices on their own. When you have to press a button to confirm that you really do want Shepard to do something, it immerses you even more deeply in the story. It makes you think about the actions taken just that much more, and that’s the greatest strength of any story.

Updates

[Update] January 2018

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Happy New Year! To those of you who have been following me for a while, thanks so much– you mean the world to me! To anyone just stumbling across my little corner of the internet, welcome, and if you happen to like what you see feel free to stay a while.

Between the holidays and the end of my Armenia trip, December was another fairly quiet month around here when it comes to writing. Friday blog posts went up every week, but nothing much beyond that. But! I’m back in the States, and while I haven’t manage to settle into anything like a routine just yet, I’m looking forward to more time for writing and the chance to do some more work on my bigger projects, as well as getting back into the swing of two short stories a month.

Speaking of those bigger projects, there’s two I’m particularly excited about! The first is that I’ll be working to finish the second draft of a fantasy novel tentatively titled The Seven this year. Check out the teaser here, and keep an eye out for more information as the year progresses!

The second is that I’ve got more Tanner and Miranda stories in the works, with an eye towards writing a complete collection. The two stories I’ve completed so far (Under Whiskey Hill and The Ethan Lindsay Job) were so much fun to write, and I know there’s a bunch more adventures in store for the siblings. Hopefully, you’ll enjoy reading about them as much as I’m enjoying writing them.

That’s all I’ve got for now! I hope the start of your year has been a good one, and I look forward to seeing what happens in the months ahead. As always, drop me a line in the comments if you’ve got any questions, or just to say hi! I’d love to hear from you.

Until next time,
Faith

Fiction (Excerpts)

[Teaser] The Seven

SEVEN

The traveler sat on a stool near the fire, one hand wrapped around a mug of strong drink, the other tapping idly at his knee. His too-green eyes glinted in the half dark. Almost half of the village’s inhabitants sat around him, some in chairs, others—children, mostly—made do with the floor. All told, it seemed he had the attention of more than twenty people. He cleared his throat and began.

“The sun is down and the moon is dark and new.” His voice was low, and there was a rumble to it like a cat’s purr. “This is the time to tell tales of monsters.”

A shiver ran through his audience, and anticipation held the room in perfect silence. The traveler basked in it.

“But what sort of story should I tell? You’ve already heard about wyrms and dragons, giant, scaly beasts that snatch and devour. And you probably know about the kelpies and other creatures like them, the ones that seem so lovely until they destroy the hapless person who is lured too close. Perhaps I could tell you about giant wolves or bears that have stalked roadways and forests and slain a hundred men despite the best efforts of brave and mighty hunters.”

The youngest members of his audience, a brother and sister, shivered. Even the adults sat in rapt attention and let themselves feel frightened.

“Or… I could weave a story about a thing even more terrible than these. A thing that might have once been man, a thing that brings death and terror in its wake, a thing that fears no simple bow or blade.”

He paused. His eyes flitted across the room, over all the faces watching him. He took a breath and slowly filled his lungs. And when the tension reached its apex, he finally spoke again.

“I could tell you of the Rehk.”

Murmurs worked their way through the room. The gathered audience looked away and lowered their eyes. The storyteller’s spell wavered and broke, and nothing remained but a lopsided quiet.

An old man coughed and cleared his throat. “Tell us a different story, traveler. We don’t tell the Rehk’s tales here.”